package capricornus.actor
{
	import capricornus.actor.attribute.CharacterAttribute;
	
	import flash.utils.ByteArray;

	public class Avatar extends Character
	{
		public static const instance:Avatar = new Avatar();
		
		public function Avatar()
		{
			super();
			init();
		}
		
		private function init():void
		{
			interactiveEnabled = false;
		}
		
		override protected function createAttribute():void
		{
			_attribute = new CharacterAttribute();
		}
		
		public static function resetDataFromBytes( byte:ByteArray ):void
		{
			
		}
	}
}